I'm attempting to add a Color field to the existing Unlit/Transparent shader. Here is what I have so far (Compiles, but does not actually modify the color):
Shader "Custom/Unlit Transparent Color"
{
Properties
{
_Color ("Main Color", COLOR) = (1,1,1,1)
_MainTex ("Base (RGB) Trans (A)", 2D) = "white" {}
}
SubShader
{
Tags {"Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent"}
LOD 100
ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha
Material
{
Diffuse [_Color]
}
Pass
{
Lighting Off
SetTexture [_MainTex] { combine texture }
}
}
}
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