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Prevent implicit cast from Vector3-Vector2

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Unity provides implicit casts between most of the Vector classes. This is nice in most situations, but is making debugging a nightmare for some of my code. I wrote conversion methods that accept an Axis parameter which allows the user to specify which values to use when converting between Vectors. Ex: Vector2 myVec2 = new Vector3(1, 2); Vector3 myVec3 = myVec2.ToVector3(Axis.Y, 0f); // myVec3 == [1, 0, 2] Vector2 andBack = myVec3.ToVector2(Axis.Y); // now is [1, 2] again Vector2 implCst = myVec3; // I'd like this to throw an exception The trouble is that if I forget to cast, or incorrectly apply math between Vector3 and Vector2 (which is allowed because of implicit casting) variables I get incorrect values. I'd like to disable implicit conversions for just the Vector classes. Is this possible?

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