I'm trying to get the same effect as the small button in the Unity inspector, but to no avail. Here's what I've got:
EditorGUIUtility.LookLikeInspector();
if(GUILayout.Button("+", radioButton) )
{
// Stuff
}
From reading the documentation it looks like it ought to behave just like a normal style on a GUILayout button, but I keep getting the "Uknown Identifer : 'radioButton' ". Am I using this incorrectly?